current bugs

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Baron Vladimir Harkonnen
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current bugs

Post by 1337 » Sun Apr 13, 2008 8:09 pm

Right now we're facing quite a few bugs:

- Ogre Log doesn't work like it should. Only seems to happen on Oli's box so far (or am I wrong?)
- compiling lua makes problems [resolved]
- tardis plugins.cfg is not right in trunk [resolved]
- Bug when using HUD->setTime in server mode
- Bug in Iterator when objects are desroyed [fixed]

I think we shouldn't program further unless we know at least the cause of these problems.
It really does concern me, esp. since some of these problems occurred right after I fiddled with GraphicsEngine and Orxonox.cc (but just a little bit).

What do you think?
Last edited by 1337 on Mon Apr 14, 2008 5:25 pm, edited 2 times in total.
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beni
Baron Vladimir Harkonnen
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Post by beni » Sun Apr 13, 2008 10:04 pm

I think you should paraphrase those bugs and maybe even make a few tickets where you write more details. That's why we got that system.

Then I'm not sure to completely agree with the code stop in the middle of the semester. Sure, one shouldn't build on a faulty base, but on the other hand, I don't think we should held each other up with those bugs.

I rather think we build a small task force, killing the bugs. Those people would right now be working on something which would be the most affected by those bugs.
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Baron Vladimir Harkonnen
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Post by 1337 » Sun Apr 13, 2008 10:28 pm

I was merely meant as a reminder that we're getting buggier.
We should probably each solve our own problems, maybe even helping each other.
Nothing too fancy...
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beni
Baron Vladimir Harkonnen
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Post by beni » Sun Apr 13, 2008 10:53 pm

I see. It is true that the stress leads to buggy code. I think it's great if bugs are known so one can search or find the bug for somebody else if there is time and fix it,
So describing the bugs is really important, because then others can solve the bug as well.
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x3n
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Post by x3n » Mon Apr 14, 2008 5:24 pm

The "Orxonox crashes when shooting at a model" bug is fixed.

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Baron Vladimir Harkonnen
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Post by 1337 » Wed Apr 16, 2008 8:08 pm

Just some little things that should be cleared before trunk is 'ready':

In the orxonox.log I was able to find this:
Namespace-tree:
root
AAA
BBB
BBBBBB
BBBBBBBBBBBBBBBBBBB
hax
CCC
hax
DDD
hax
EEE
hax
anothertest
blub
justatest
justonemoretest
gagagaga
ns1
abc
ns11
muhahaha
ns111
ns1111
ns112
ns12
muhahaha
ns121
muhahaha
......

Looks like test output to me.

Another thing:
Warning: Can't go to enclosing namespace with '..' operator in namespace root, namespace is root.
fabricating Namespace...
assigning Namespace (object not yet loaded) to Namespace (objectname root)
Warning: No file included with name 'file.oxw' at this part of the level file, using parent namespace instead.
fabricating Namespace...
assigning Namespace (object not yet loaded) to Namespace (objectname root)
Warning: No file included with name 'file.oxw' at this part of the level file, using parent namespace instead.
fabricating Namespace...
assigning Namespace (object not yet loaded) to Namespace (objectname root)
fabricating Namespace...
assigning Namespace (object not yet loaded) to Namespace (objectname AAA::BBB, AAA::CCC; AAA::DDD,AAA::EEE)


Now we definitely know what to do tomorrow ;)
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