60% of time used in tick()...

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Baron Vladimir Harkonnen
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60% of time used in tick()...

Post by 1337 » Thu Apr 24, 2008 6:33 pm

This is strange, isn't it? I tested it in debug mode, but it should tell us, that something is not right.
I get 16 fps versus 40 fps when I comment the tick() section.

Curiously, when I only have 1 Asteroid, the frame rates don't change at all measurably...........

Do we do overkill calculations in model::tick()?

Anyway: I don't care right now. I want to get that InputManager running (it already does its job, but not entirely and I need to clean the SpaceShip...)
http://www.xkcd.com/
A webcomic of romance, sarcasm, math, and language.

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Baron Vladimir Harkonnen
Posts: 521
Joined: Wed Oct 10, 2007 7:59 am

Post by 1337 » Fri May 09, 2008 3:48 pm

I recall my statements: This accurs only in debug mode (ogre was debug version too). I should do some proper performance tests with a lot of asteroids... but We've got other problems right now.
http://www.xkcd.com/
A webcomic of romance, sarcasm, math, and language.

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