60% of time used in tick()...
Posted: Thu Apr 24, 2008 6:33 pm
This is strange, isn't it? I tested it in debug mode, but it should tell us, that something is not right.
I get 16 fps versus 40 fps when I comment the tick() section.
Curiously, when I only have 1 Asteroid, the frame rates don't change at all measurably...........
Do we do overkill calculations in model::tick()?
Anyway: I don't care right now. I want to get that InputManager running (it already does its job, but not entirely and I need to clean the SpaceShip...)
I get 16 fps versus 40 fps when I comment the tick() section.
Curiously, when I only have 1 Asteroid, the frame rates don't change at all measurably...........
Do we do overkill calculations in model::tick()?
Anyway: I don't care right now. I want to get that InputManager running (it already does its job, but not entirely and I need to clean the SpaceShip...)