Screen freezes on game start
Posted: Wed Oct 28, 2009 7:14 am
Hey guys, I wanted to test Orxonox on my system in the lab, but I cannot bring it to run. I didn't see any strange messages while installing. I put the media in a folder called data and thus adjusted cmake's option EXTERNAL_DATA_DIRECTORY. Other than this I did not change anything.
When executing the run-script I get this output with the Ogre Window quickly popping up before the application ends.
Any ideas? I'm sure it's a simple thing, but I can't think of it.
When executing the run-script I get this output with the Ogre Window quickly popping up before the application ends.
Code: Select all
Running from the build tree.
Loading module /home/ben/orxonox/trunk/build/lib/modules/liboverlays
Loading module /home/ben/orxonox/trunk/build/lib/modules/libpong
Loading module /home/ben/orxonox/trunk/build/lib/modules/libquestsystem
Loading module /home/ben/orxonox/trunk/build/lib/modules/libobjects
Loading module /home/ben/orxonox/trunk/build/lib/modules/libweapons
Setting up Ogre...
Ogre set up done.
Start loading resources.oxr...
Mask: +BaseObject
Finished loading resources.oxr.
Start loading resources.oxr...
Mask: +BaseObject
Finished loading resources.oxr.
Loaded config file "commandHistory.ini".
Ogre: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource GLX_icon.png in resource group General or any other group. in ResourceGroupManager::openResource at OgreResourceGroupManager.cpp (line 604)
Ogre: OGRE EXCEPTION(4:ItemIdentityException): ParticleSystem template with name 'particle_system Orxonox/sparks' already exists. in ParticleSystemManager::createTemplate at OgreParticleSystemManager.cpp (line 260)
Setting up Ogre...
Ogre set up done.
Start loading resources.oxr...
Mask: +BaseObject
Finished loading resources.oxr.
Start loading resources.oxr...
Mask: +BaseObject
Finished loading resources.oxr.
Error: Loading GameState 'graphics' failed: OGRE EXCEPTION(4:ItemIdentityException): ParticleSystem template with name 'particle_system Orxonox/sparks' already exists. in ParticleSystemManager::createTemplate at OgreParticleSystemManager.cpp (line 260)