[Solved] Jumping Bug
Posted: Fri Dec 08, 2006 6:09 pm
While testing the engine in high-poly levels, I discovered a strange bug.
The less fps I got, the higher I could jump.
In the pictures below you see the maximal jumping height with two different frame rates (look at the fps).
Another effect is, that the waiting time between two jumps is much higher with low fps.
Maybe the height and the waiting time are frame based instead of time based?
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The less fps I got, the higher I could jump.
In the pictures below you see the maximal jumping height with two different frame rates (look at the fps).
Another effect is, that the waiting time between two jumps is much higher with low fps.
Maybe the height and the waiting time are frame based instead of time based?
<=>