In high-poly .bsp models, the view is affected by the collision engine, which results in very heavy jerking. This is strange, because the collision should only affect the position of the player and not his viewing angle.
Ii don't know whether we get a new collision engine (claudio?) or not, but if we keep patrick's engine, we should definitively remove this bug, because it totally destroys the gameplay.
On the picture you can see how the camera is shaking
[Solved] Collision detection affects viewing angle
Moderator: PPS-Leaders
Actually I did not rewrite the collision detection engine. I just rewrote the collision _reaction_engine and there also only the engine, not the reactions themselves. So I just changed how collisions are registered and how they are passed to the handles. One would think, that this doesn't change anything visible in the game...
This makes this whole topic very strange, and I dunno why the camera seems to be rotating.
ODE will help us solving this problem. But I/Claudio will also have to do a rework on the collision reaction itself.
This makes this whole topic very strange, and I dunno why the camera seems to be rotating.
ODE will help us solving this problem. But I/Claudio will also have to do a rework on the collision reaction itself.
Who is online
Users browsing this forum: No registered users and 9 guests