Segfault switching from hangar to vertical scroller

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silvan
Noxonian Brolghormeg
Posts: 37
Joined: Wed Oct 11, 2006 7:43 am

Segfault switching from hangar to vertical scroller

Post by silvan » Tue Jan 30, 2007 4:58 pm

This segfault occurs like every 10 times:

=======================================================
= time: Tue Jan 30 17:50:15 2007
=======================================================
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1237517408 (LWP 10072)]
0x081fa39c in SwarmGoRel::process (this=0x96f0838, dt=0.0101466049)
at ../lib/math/vector.h:42
42 Vector (float x, float y, float z) : x(x), y(y), z(z) {} //!< assignment constructor
(gdb)
#0 0x081fa39c in SwarmGoRel::process (this=0x96f0838, dt=0.0101466049)
at ../lib/math/vector.h:42
#1 0x081f7d72 in AITeam::process (this=0x9689808, dt=0.0101466049)
at /usr/include/c++/3.3/bits/stl_tree.h:202
#2 0x081f7068 in AIEngine::tick (this=0x8c10e18, dt=0.0101466049)
at /usr/include/c++/3.3/bits/stl_tree.h:202
#3 0x08187db0 in GameWorld::checkAI (this=0x96f083c) at ai/ai_engine.h:13
#4 0x081873c1 in GameWorld::run (this=0x858d618)
at story_entities/game_world.cc:348
#5 0x08187285 in GameWorld::start (this=0x96f083c)
at story_entities/game_world.cc:263
#6 0x08183da6 in Campaign::run (this=0x8581188)
at story_entities/campaign.cc:154
#7 0x08183c35 in Campaign::start (this=0x8581188)
at story_entities/campaign.cc:85
#8 0x0833818d in GameLoader::start (this=0x96f083c)
at loading/game_loader.cc:163
#9 0x081a5e68 in Orxonox::start (this=0x84c73f8) at orxonox.cc:418
#10 0x081a7f8a in startOrxonox (argc=1, argv=0xbfc21774, name=@0x96f083c,
port=158271548) at orxonox.cc:579
#11 0x081a6545 in main (argc=1, argv=0xbfc21774)
at /usr/include/c++/3.3/bits/stl_alloc.h:652
(gdb)
(gdb)
The light on the end of the tunnel is a train.

nicolasc
Baron Vladimir Harkonnen
Posts: 258
Joined: Wed Nov 01, 2006 7:58 pm
Location: your mind
Contact:

Post by nicolasc » Tue Jan 30, 2007 6:54 pm

I am not sure whether this is related...
I cannot even load the VS from the menu w/o getting a mouse lock.

Mouse lock: freezes UI, has to be killed by killall -9, and the mouse stops working till the next logout/login....

cheers
nico
BOFH Excuse #212: Of course is doesn't work. We've performed a software upgrade.

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patrick
Baron Vladimir Harkonnen
Posts: 350
Joined: Mon Oct 02, 2006 6:03 pm
Location: Bern

Post by patrick » Tue Jan 30, 2007 7:12 pm

fixed

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Nowic
Thanathon, God of the lower Planes
Posts: 186
Joined: Tue Oct 03, 2006 7:53 pm
Location: Zürich
Contact:

Post by Nowic » Tue Feb 13, 2007 8:40 pm

I still have that problem on my desktop system. Or it looks quite similar....

Revision 10592. cleanup branch and trunk.

Code: Select all

=======================================================
= time: Tue Feb 13 21:31:43 2007
=======================================================
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1245181216 (LWP 25261)]
SwarmGoRel::process (this=0xa09b490, dt=0) at ../lib/math/vector.h:55
55	  inline Vector operator+ (const Vector& v) const { return Vector(x + v.x, y + v.y, z + v.z); };
(gdb) 
#0  SwarmGoRel::process (this=0xa09b490, dt=0) at ../lib/math/vector.h:55
#1  0x081f054f in AITeam::process (this=0x9edffd0, dt=0) at ai_team.cc:105
#2  0x081efa26 in AIEngine::tick (this=0x89881e0, dt=0) at ai_engine.cc:45
#3  0x0817a917 in GameWorld::checkAI (this=0x859fb50)
    at story_entities/game_world.cc:522
#4  0x0817af3f in GameWorld::run (this=0x859fb50)
    at story_entities/game_world.cc:325
#5  0x0817ad65 in GameWorld::start (this=0x859fb50)
    at story_entities/game_world.cc:253
#6  0x0817820b in Campaign::run (this=0x8593038)
    at story_entities/campaign.cc:154
#7  0x08177f04 in Campaign::start (this=0x8593038)
    at story_entities/campaign.cc:85
#8  0x08324b6c in GameLoader::start (this=0x8592c70)
    at loading/game_loader.cc:164
#9  0x081a1464 in Orxonox::start (this=0x84a3980) at orxonox.cc:416
#10 0x081a31a1 in startOrxonox (argc=1, argv=0xbf825154, name=@0xbf825060, 
    port=-1) at orxonox.cc:577
#11 0x081a4bcc in main (argc=1, argv=0xbf825154) at orxonox.cc:485
(gdb) 
(gdb) 
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