Segfault switching from hangar to vertical scroller
Posted: Tue Jan 30, 2007 4:58 pm
This segfault occurs like every 10 times:
=======================================================
= time: Tue Jan 30 17:50:15 2007
=======================================================
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1237517408 (LWP 10072)]
0x081fa39c in SwarmGoRel::process (this=0x96f0838, dt=0.0101466049)
at ../lib/math/vector.h:42
42 Vector (float x, float y, float z) : x(x), y(y), z(z) {} //!< assignment constructor
(gdb)
#0 0x081fa39c in SwarmGoRel::process (this=0x96f0838, dt=0.0101466049)
at ../lib/math/vector.h:42
#1 0x081f7d72 in AITeam::process (this=0x9689808, dt=0.0101466049)
at /usr/include/c++/3.3/bits/stl_tree.h:202
#2 0x081f7068 in AIEngine::tick (this=0x8c10e18, dt=0.0101466049)
at /usr/include/c++/3.3/bits/stl_tree.h:202
#3 0x08187db0 in GameWorld::checkAI (this=0x96f083c) at ai/ai_engine.h:13
#4 0x081873c1 in GameWorld::run (this=0x858d618)
at story_entities/game_world.cc:348
#5 0x08187285 in GameWorld::start (this=0x96f083c)
at story_entities/game_world.cc:263
#6 0x08183da6 in Campaign::run (this=0x8581188)
at story_entities/campaign.cc:154
#7 0x08183c35 in Campaign::start (this=0x8581188)
at story_entities/campaign.cc:85
#8 0x0833818d in GameLoader::start (this=0x96f083c)
at loading/game_loader.cc:163
#9 0x081a5e68 in Orxonox::start (this=0x84c73f8) at orxonox.cc:418
#10 0x081a7f8a in startOrxonox (argc=1, argv=0xbfc21774, name=@0x96f083c,
port=158271548) at orxonox.cc:579
#11 0x081a6545 in main (argc=1, argv=0xbfc21774)
at /usr/include/c++/3.3/bits/stl_alloc.h:652
(gdb)
(gdb)
=======================================================
= time: Tue Jan 30 17:50:15 2007
=======================================================
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1237517408 (LWP 10072)]
0x081fa39c in SwarmGoRel::process (this=0x96f0838, dt=0.0101466049)
at ../lib/math/vector.h:42
42 Vector (float x, float y, float z) : x(x), y(y), z(z) {} //!< assignment constructor
(gdb)
#0 0x081fa39c in SwarmGoRel::process (this=0x96f0838, dt=0.0101466049)
at ../lib/math/vector.h:42
#1 0x081f7d72 in AITeam::process (this=0x9689808, dt=0.0101466049)
at /usr/include/c++/3.3/bits/stl_tree.h:202
#2 0x081f7068 in AIEngine::tick (this=0x8c10e18, dt=0.0101466049)
at /usr/include/c++/3.3/bits/stl_tree.h:202
#3 0x08187db0 in GameWorld::checkAI (this=0x96f083c) at ai/ai_engine.h:13
#4 0x081873c1 in GameWorld::run (this=0x858d618)
at story_entities/game_world.cc:348
#5 0x08187285 in GameWorld::start (this=0x96f083c)
at story_entities/game_world.cc:263
#6 0x08183da6 in Campaign::run (this=0x8581188)
at story_entities/campaign.cc:154
#7 0x08183c35 in Campaign::start (this=0x8581188)
at story_entities/campaign.cc:85
#8 0x0833818d in GameLoader::start (this=0x96f083c)
at loading/game_loader.cc:163
#9 0x081a5e68 in Orxonox::start (this=0x84c73f8) at orxonox.cc:418
#10 0x081a7f8a in startOrxonox (argc=1, argv=0xbfc21774, name=@0x96f083c,
port=158271548) at orxonox.cc:579
#11 0x081a6545 in main (argc=1, argv=0xbfc21774)
at /usr/include/c++/3.3/bits/stl_alloc.h:652
(gdb)
(gdb)