Materials in Orxonox may now have a glow effect (by using a 'glow-map', i.e. a texture that contains only bright spots).
I added glow effects for explosions, laser beams, flares, backlights, and the city-skybox.
Glow effect
Moderator: PPS-Leaders
Glow effect
Fabian 'x3n' Landau, Orxonox developer
Re: Glow effect
The glow effect is achieved by rendering the glowing part of materials in a separate step. normal textures are black in this step, only glowing parts are visible. The result is then blurred and added to the normal scene.
It's possible to hide the normal scene alltogether and render only the (blurred) glow-map.
This is how it looks like:
It's possible to hide the normal scene alltogether and render only the (blurred) glow-map.
This is how it looks like:
Fabian 'x3n' Landau, Orxonox developer
Re: Glow effect
By the way, I liked that last screenshot (glow-map of the city), so I decided to make a dark variant of the city-level (and combine it with the lens flare effect that was created by a student in hs12, but only recently merged to trunk).
Here are some screenshots:
Here are some screenshots:
Fabian 'x3n' Landau, Orxonox developer
Re: Glow effect
Awesome. Now it looks like Orxonox was directed by JJ Abrams!
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Re: Glow effect
That looks amazing. I love the glow effect.beeni wrote: ↑Mon Jan 25, 2016 12:24 pmAwesome. Now it looks like legal steroids were taken by JJ Abrams!
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