Glow effect

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x3n
Baron Vladimir Harkonnen
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Glow effect

Post by x3n » Sun Jan 24, 2016 2:51 pm

Materials in Orxonox may now have a glow effect (by using a 'glow-map', i.e. a texture that contains only bright spots).
I added glow effects for explosions, laser beams, flares, backlights, and the city-skybox.

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Fabian 'x3n' Landau, Orxonox developer

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x3n
Baron Vladimir Harkonnen
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Re: Glow effect

Post by x3n » Sun Jan 24, 2016 3:07 pm

The glow effect is achieved by rendering the glowing part of materials in a separate step. normal textures are black in this step, only glowing parts are visible. The result is then blurred and added to the normal scene.

It's possible to hide the normal scene alltogether and render only the (blurred) glow-map.

This is how it looks like:
screenShot_01242016_160129027.png
screenShot_01242016_160129027.png (75.98 KiB) Viewed 84311 times
screenShot_01242016_160835344.png
screenShot_01242016_160835344.png (348.2 KiB) Viewed 84311 times
screenShot_01242016_155538445.png
screenShot_01242016_155538445.png (324.97 KiB) Viewed 84311 times
Fabian 'x3n' Landau, Orxonox developer

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x3n
Baron Vladimir Harkonnen
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Re: Glow effect

Post by x3n » Sun Jan 24, 2016 10:10 pm

By the way, I liked that last screenshot (glow-map of the city), so I decided to make a dark variant of the city-level (and combine it with the lens flare effect that was created by a student in hs12, but only recently merged to trunk).

Here are some screenshots:
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Fabian 'x3n' Landau, Orxonox developer

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beni
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Re: Glow effect

Post by beni » Mon Jan 25, 2016 12:24 pm

Awesome. Now it looks like Orxonox was directed by JJ Abrams! :lol:
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Re: Glow effect

Post by Bowling » Mon Aug 14, 2017 7:38 am

beeni wrote:
Mon Jan 25, 2016 12:24 pm
Awesome. Now it looks like legal steroids were taken by JJ Abrams! :lol:
That looks amazing. I love the glow effect.

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