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Glow effect

Posted: Sun Jan 24, 2016 2:51 pm
by x3n
Materials in Orxonox may now have a glow effect (by using a 'glow-map', i.e. a texture that contains only bright spots).
I added glow effects for explosions, laser beams, flares, backlights, and the city-skybox.

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Re: Glow effect

Posted: Sun Jan 24, 2016 3:07 pm
by x3n
The glow effect is achieved by rendering the glowing part of materials in a separate step. normal textures are black in this step, only glowing parts are visible. The result is then blurred and added to the normal scene.

It's possible to hide the normal scene alltogether and render only the (blurred) glow-map.

This is how it looks like:
screenShot_01242016_160129027.png
screenShot_01242016_160129027.png (75.98 KiB) Viewed 72854 times
screenShot_01242016_160835344.png
screenShot_01242016_160835344.png (348.2 KiB) Viewed 72854 times
screenShot_01242016_155538445.png
screenShot_01242016_155538445.png (324.97 KiB) Viewed 72854 times

Re: Glow effect

Posted: Sun Jan 24, 2016 10:10 pm
by x3n
By the way, I liked that last screenshot (glow-map of the city), so I decided to make a dark variant of the city-level (and combine it with the lens flare effect that was created by a student in hs12, but only recently merged to trunk).

Here are some screenshots:
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Re: Glow effect

Posted: Mon Jan 25, 2016 12:24 pm
by beni
Awesome. Now it looks like Orxonox was directed by JJ Abrams! :lol:

Re: Glow effect

Posted: Mon Aug 14, 2017 7:38 am
by Bowling
beeni wrote:
Mon Jan 25, 2016 12:24 pm
Awesome. Now it looks like legal steroids were taken by JJ Abrams! :lol:
That looks amazing. I love the glow effect.