Page 1 of 1
Glow effect
Posted: Sun Jan 24, 2016 2:51 pm
by x3n
Re: Glow effect
Posted: Sun Jan 24, 2016 3:07 pm
by x3n
The glow effect is achieved by rendering the glowing part of materials in a separate step. normal textures are black in this step, only glowing parts are visible. The result is then blurred and added to the normal scene.
It's possible to hide the normal scene alltogether and render only the (blurred) glow-map.
This is how it looks like:
- screenShot_01242016_160129027.png (75.98 KiB) Viewed 75428 times
- screenShot_01242016_160835344.png (348.2 KiB) Viewed 75428 times
- screenShot_01242016_155538445.png (324.97 KiB) Viewed 75428 times
Re: Glow effect
Posted: Sun Jan 24, 2016 10:10 pm
by x3n
By the way, I liked that last screenshot (glow-map of the city), so I decided to make a dark variant of the city-level (and combine it with the lens flare effect that was created by a student in hs12, but only recently merged to trunk).
Here are some screenshots:
Re: Glow effect
Posted: Mon Jan 25, 2016 12:24 pm
by beni
Awesome. Now it looks like Orxonox was directed by JJ Abrams!
Re: Glow effect
Posted: Mon Aug 14, 2017 7:38 am
by Bowling
beeni wrote: ↑Mon Jan 25, 2016 12:24 pm
Awesome. Now it looks like
legal steroids were taken by JJ Abrams!
That looks amazing. I love the glow effect.