Thinking About Planets and LOD

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BadElvis
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Thinking About Planets and LOD

Post by BadElvis » Wed Oct 15, 2008 7:37 am

Here I have collected some links, that might be helpful when implementing Planets in Orxonox. I hope, it will be helpful for your work, Marian.

http://www.ogre3d.org/phpBB2/viewtopic.php?t=37072
This thread on the Ogre forums shows how atmosphere can be implemented with billboards.

http://www.complang.tuwien.ac.at/schani ... index.html
This Gimp plugin could be used to create textures for planets that look like a cylindrical projection of the planet.

http://www.ogre3d.org/docs/api/html/cla ... 2b3ad4af36
This function should be able to set the size of the skybox. However, I didn't manage to make it work.

http://www.ogre3d.org/docs/manual/manual_15.html#SEC33
This page in the Ogre manual describes how material levels of detail can be implemented.

http://www.ogre3d.org/docs/api/html/cla ... 819d6fb64c
This page in the API describes how to implement mesh levels of detail.

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