Cleaning up the data folder
Posted: Thu Nov 19, 2009 10:25 pm
I just tried to delete 3 "old" files in the data folder containing the word "example". Well, I would expect the game to continue working, but some of our materials are actually defined in these files...
There seems to be a small chaos with our material scripts. Everything is just somewhere in some file in the same folder.
We could also have to have a look at the models folder and group some stuff into folders (we can still have them in a single resource location, so you don't have to use paths). textures/ doesn't look much better either (at least there is a folder).
Anyway something has to be done about this now that more and more levels and modules like weapons, pickups, quests, pong, etc. are popping up. Or else we'll eventually loose track and recreate stuff over and over again, just to have everything twice or more.
We should probably use folders for level files. Maybe make a folder for larger levels and put every specific file in there (no matter whether mesh, material or particle effects). The general purpose stuff would still remain where it is of course.
What do you think?
There seems to be a small chaos with our material scripts. Everything is just somewhere in some file in the same folder.
We could also have to have a look at the models folder and group some stuff into folders (we can still have them in a single resource location, so you don't have to use paths). textures/ doesn't look much better either (at least there is a folder).
Anyway something has to be done about this now that more and more levels and modules like weapons, pickups, quests, pong, etc. are popping up. Or else we'll eventually loose track and recreate stuff over and over again, just to have everything twice or more.
We should probably use folders for level files. Maybe make a folder for larger levels and put every specific file in there (no matter whether mesh, material or particle effects). The general purpose stuff would still remain where it is of course.
What do you think?