I agree.
In response to the higher contrast discussion, I just tried to make the spaceship brighter, here's the result of ~30 seconds tweaking. So I think, Fabians proposition can definitely be applied to my icon, and we should do that.
On another note do we need a .svg version for the debian repository?
Orxonox color scheme
Moderator: PPS-Leaders
Re: Orxonox color scheme
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- iconsmall.png (2.51 KiB) Viewed 23713 times
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- icon.png (93.54 KiB) Viewed 23713 times
Re: Orxonox color scheme
There is no actual need for SVG, but it's nice to have.
However it makes no sense to create an SVG for the logo you created because it is an image and not vector graphics.
What I wonder however is: how many resolutions do we need for the Linux Distributions?
However it makes no sense to create an SVG for the logo you created because it is an image and not vector graphics.
What I wonder however is: how many resolutions do we need for the Linux Distributions?
http://www.xkcd.com/
A webcomic of romance, sarcasm, math, and language.
A webcomic of romance, sarcasm, math, and language.
Re: Orxonox color scheme
a quick view into /usr/share/icons lists the following resolutions:
- 8x8 ^^
- 16x16
- 20x20
- 22x22
- 24x24
- 32x32
- 48x48
- 64x64
- 72x72
- 96x96
- 128x128
- 256x256
However I guess that they're not all necessary ^^
Maybe Adi knows more about that.
- 8x8 ^^
- 16x16
- 20x20
- 22x22
- 24x24
- 32x32
- 48x48
- 64x64
- 72x72
- 96x96
- 128x128
- 256x256
However I guess that they're not all necessary ^^
Maybe Adi knows more about that.
There are only 10 types of people in the world: Those who understand binary, and those who don't.
Re: Orxonox color scheme
I have cast the colors into a GIMP palette. The primary colors have black to the left and to the right.
This is the file that goes to .gimp-???/palettes:
http://svn.orxonox.net/game/data/conten ... rxonox.gpl
This is the file that goes to .gimp-???/palettes:
http://svn.orxonox.net/game/data/conten ... rxonox.gpl
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- Orxonox Palette
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