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Exporting *.obj files from Blender

Posted: Fri Jan 26, 2007 1:33 pm
by Nowic
Note:
If you want to export files from Blender as an Object file (File -> Export -> Wavefront (obj)) make shure:

1. You select all objects you want to export. For example all your mountpoints and your spaceship!

2. Load the correct tecxture file for your meshes into blender (a jpg or png)!

3. Delete unused materials.

to be continued...

Posted: Sat Jan 27, 2007 2:41 pm
by Nowic
4. The y-axis looks up in Orxonox (z-axis in Blender), so you have to rotate your model by 90 before exporting.

Interesting: http://www.fileformat.info/format/wavefrontobj/

http://www.csit.fsu.edu/~burkardt/data/mtl/mtl.html
http://www.fileformat.info/format/material/

Posted: Sat Jan 27, 2007 3:11 pm
by Nowic
5. If your model is transparent in the engine (but shouldn't) you have to flatten you texture file in GIMP before exporting to delete the (unused) alpha channel. Image -> Image merge (or similar) german: Bild -> Bild zusammenfuegen


maybe I should make a wiki page....

Posted: Wed Mar 21, 2007 4:40 pm
by Nowic

Posted: Thu Mar 22, 2007 9:10 am
by patrick
Thx nowic for this superb howto :D