Reto asked yesterday about some models with high poly count to stress-test his msvc compiler. I recently created these two models for another game:
At the moment, the models are not entirely made of meshes. They also contain nurbs curves, paths and metaballs. However, they can be converted to meshes with arbitrary polygon count .
For those interested, the other game is a tabletop called Malifaux (http://wyrd-games.net).
Render Showcase
Moderator: PPS-Leaders
Re: Render Showcase
wow, they look nice...
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Re: Render Showcase
Great artwork! Could you compile a *.mesh file with lots and lots of polygons? Doesn't matter which one, I just need polygons.
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A webcomic of romance, sarcasm, math, and language.
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