Space Station Interior
Moderator: PPS-Leaders
Space Station Interior
I've created a Wiki-page, where you can admire my first steps in building the interior of the space station.
I will soon add some more sketches (there's only one at the moment).
=> https://dev.orxonox.net/wiki/SpaceStationInterior
(pics inside, no reading skills required)
I will soon add some more sketches (there's only one at the moment).
=> https://dev.orxonox.net/wiki/SpaceStationInterior
(pics inside, no reading skills required)
That would be a really cool effect!patrick wrote:It should also be possible to use some fog effects (like fog on the ground).
I'll try to insert several possibilities to show our features as particle effects (steam, smoke, sparks...) , animated objects (cool doors, [inaccessible] elevators, holo-projections...) or DivX-textures.
Is there a possibility to implement flares or glowing effects as shown here:
http://www.alientrap.org/nexuiz/public/11.jpg
That would be great
btw, I think I'll write a tutorial on how to build a map for Orxonox as soon as I have got enough experience, so further mappers (particularly with regard to multiplayer maps) will have an easier beginning.
Tthere is no such thing in Orxonox, I'm afraid. I thought much about such a glow effect, but I never tried to implement it.x3n wrote:is there a possibility to implement flares or glowing effects as shown here:
Yes, please! Other people will thank you for doing this! Btw: I will have to show you some tricks to be able to integrate the .bsp map into Orxonoxx3n wrote:btw, I think I'll write a tutorial on how to build a map for Orxonox as soon as I have got enough experience
=> https://dev.orxonox.net/wiki/SpaceStationInterior
I've updated the wikipage, uploaded some sketches and added new features.
Now you can look at the five sketches (overview, tower, bar, hangar, shop) and the description of each room.
After some tests with gtk-radiant and bsp-maps in Orxonox, I will start building the map.
=> https://dev.orxonox.net/wiki/SpaceStationInterior
preview:
I've updated the wikipage, uploaded some sketches and added new features.
Now you can look at the five sketches (overview, tower, bar, hangar, shop) and the description of each room.
After some tests with gtk-radiant and bsp-maps in Orxonox, I will start building the map.
=> https://dev.orxonox.net/wiki/SpaceStationInterior
preview:
i've wrote a tutorial on how to build a map for orxnox. it explains how to install and configure gtk-radiant and how to implement a map in orxonox. it's NOT a mapping tutorial, there are lots of them in the web.
i attached a file, containing the 'common textures' for gtk-radiant. as the whole license crap is unclear, i made them by myself, so we shouldn't have any problems here.
maybe i will add/edit some details or one of you has some suggestions.
=> https://dev.orxonox.net/wiki/MappingForOrxonox
i attached a file, containing the 'common textures' for gtk-radiant. as the whole license crap is unclear, i made them by myself, so we shouldn't have any problems here.
maybe i will add/edit some details or one of you has some suggestions.
=> https://dev.orxonox.net/wiki/MappingForOrxonox
- Nowic
- Thanathon, God of the lower Planes
- Posts: 186
- Joined: Tue Oct 03, 2006 7:53 pm
- Location: Zürich
- Contact:
Nice Tutorial. Well done!
I know textures are a big problem for you... license problem.
One more idea: Photo Communities like Flickr have pictures which can be used as textures. And all of them have clear licenses. Some of them even CC-by-sa or PD.
http://flickr.com/photos/tags/texture (65,888 photos)
maybe...
http://flickr.com/photos/tags/rust/
http://flickr.com/photos/tags/metal/
...
Examples I found... (all CC-BY-SA)
http://flickr.com/photos/64991695@N00/317640197/
http://flickr.com/photos/xoxoryan/317661531/
Of course we have to make them tilable. but thats not so much work.
Links:
http://www.flickr.com/creativecommons/
http://en.openphoto.net/
http://en.openphoto.net/gallery/image.h ... ge_id=6933
http://creativecommons.org/image/
BTW: are these Textures ( http://www.noctua-graphics.de/ ) realy cc-by-sa-2.5? I couldn't find a license.
Nowic
I know textures are a big problem for you... license problem.
One more idea: Photo Communities like Flickr have pictures which can be used as textures. And all of them have clear licenses. Some of them even CC-by-sa or PD.
http://flickr.com/photos/tags/texture (65,888 photos)
maybe...
http://flickr.com/photos/tags/rust/
http://flickr.com/photos/tags/metal/
...
Examples I found... (all CC-BY-SA)
http://flickr.com/photos/64991695@N00/317640197/
http://flickr.com/photos/xoxoryan/317661531/
Of course we have to make them tilable. but thats not so much work.
Links:
http://www.flickr.com/creativecommons/
http://en.openphoto.net/
http://en.openphoto.net/gallery/image.h ... ge_id=6933
http://creativecommons.org/image/
BTW: are these Textures ( http://www.noctua-graphics.de/ ) realy cc-by-sa-2.5? I couldn't find a license.
Nowic
"I've always lived cheaply. I live like a student, basically. And I like that because it means that money is not telling me what to do. I can do what I think is important for me to do. It freed me to do what seemed worth doing." -- Richard Stallman
thx, maybe I can use some photos... i'll have a look on them.Nowic wrote:One more idea: Photo Communities like Flickr have pictures which can be used as textures. And all of them have clear licenses. Some of them even CC-by-sa or PD.
http://flickr.com/photos/tags/texture (65,888 photos)
the textures are not yet a problem, i'll map the station with some unicolored selfmade textures (as placeholders) and replace them later. that's the general practice
erm. no. they ain't. *shame*BTW: are these Textures ( http://www.noctua-graphics.de/ ) realy cc-by-sa-2.5? I couldn't find a license.
i just had a look on the page, there is a small "no commercial texturepackages" note. well, they were just a test on how to implement textures in gtk-radiant, so it's no big loss.
additionally i sent a mail to some texture pages and asked them if they allow us to use some textures under cc-by-sa.
i hope i'll get some answers
- Nowic
- Thanathon, God of the lower Planes
- Posts: 186
- Joined: Tue Oct 03, 2006 7:53 pm
- Location: Zürich
- Contact:
Your new ingame screenshots of the space station are great! Especially the fancy floor design of the hotel room.
"I've always lived cheaply. I live like a student, basically. And I like that because it means that money is not telling me what to do. I can do what I think is important for me to do. It freed me to do what seemed worth doing." -- Richard Stallman
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