Found a bug? Report it here.
Moderator: PPS-Leaders
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KK7c13
- Noxonian Grollknom
- Posts: 9
- Joined: Wed Mar 28, 2007 11:46 am
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by KK7c13 » Sat Jun 16, 2007 12:14 pm
First of all: Yeah, the weapon is cool and the turret's death animation is even better^^ but sometimes I'm able to kill the BSP Model. After this the map isn't visible but still has collision.
Code: Select all
world_entities/creatures/fps_player.cc:367::FPSPLAYER FIRE 11
world_entities/weapons/bsp_weapon.cc:100::BSPWEAPON SHOOT
world_entities/weapons/aiming_system.cc:102::entity: BspEntity
world_entities/weapons/bsp_weapon.cc:160::---------------------------------------groups: 11 11 11 9
HIT BspEntity
world_entity.cc:986::TESTS: 0 0 0
world_entity.cc:998::Hit me: BspEntity:: now only 0.000000/1.000000 health
somehow a similar problem: how do I protect my door to the hangar (ModelEntity) from being shot?
Last edited by
KK7c13 on Sun Jun 17, 2007 7:04 pm, edited 2 times in total.
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x3n
- Baron Vladimir Harkonnen
- Posts: 810
- Joined: Mon Oct 30, 2006 5:40 pm
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by x3n » Sat Jun 16, 2007 4:40 pm
The locked door in your map gets killed because it's an NPC.
The bsp map doesn't get killed, it just disappears... somehow.
That bug only happens after the player was (or is) stuck in the map (this often happens in combination with some bsp-collision-inaccuracies). In that case, one single shot is enough.
btw: The player can kill the turrets through solid bsp walls.
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chrigi
- Human Space Navy Major
- Posts: 40
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by chrigi » Sun Jun 17, 2007 12:16 am
Thx for reporting.
I am aware of some of the "effects" you describe and I am working on some solution. I'll let you know once I think I've fixed it
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chrigi
- Human Space Navy Major
- Posts: 40
- Joined: Tue Oct 24, 2006 5:52 pm
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by chrigi » Sun Jun 17, 2007 12:26 pm
I think I fixed it all
Please update your data. I have made some important changes.
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x3n
- Baron Vladimir Harkonnen
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by x3n » Sun Jun 17, 2007 12:53 pm
Looks good
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