Thanks for all your feedback (especially for marc to come back to us for this

). From your feedback I can see, that there is interest in replacing the engine.
For me the most important reason to switch engine: we will have a stable, well documented, easy to learn, easy to work on engine.
Beni is right, we need to take a more generic approach to this problem. My suggestion of how to move on:
1. look up all possible open source engines available
2. define criterias used to estimate which engine is best suited for us
3. get suggestions from experts: write/read in different forums about this topics, ask the developers themselfs
4. read engine documentations, specifications, features. compare to our criterias
5. estimate which classes in Orxonox are most critical to graphics engine changes, which will be replaced, which could become ambiguous, which need to be updated. This will allow us to distribute the work for this change more easily
6. suggest _one_ engine to community (second candidate is our old engine)
7. vote about it
8. create a more detailed work plan
9. train developers to use new engine (show tutorials)
10. assign tasks to developers
So who's with the task force team? I need 1-2 people that have about 4h time in the next week to have an irc/skype session about points (1..2), then we will assign engines to people in the task force (point 3, 4). We'll have another irc/skype meeting after point 4. point 5 is done by myself and volunteers. We will meet again for point 6 one week later (irc, skype or bbq

).
join the force
